after effects
animation
baby
biology
birth
conception
development
illustrator
motion graphics
stages of labor
Baby Development to Birth Animation
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So here's my process for doing this. First, i looked for references online and i found these images and became my references for the shapes and colors.
I traced the basic shapes of the sperm and egg cells in Illustrator. Then, I imported the layers in AfterEffects and animated them. For the tail of the sperm cells i used the wave warp effect. I also used some 3d camera for the zoom. I duplicated the egg cells for the cell division then introduced a new layer for the cell with multiple divisions. Then a pink layer comes in which represents the uterus wall where the fertilized cell attaches. Then the little fetus slowly grows. I used one layer for the body during the entire animation that's why there are awkward parts like the part where the hands are deforming as it animates. I added a new layer for the right arm and leg add added some gradients to add a little depth.
For the stages of labor i transitioned the pink background into the reproductive system. This is the toughest part. I have to create a lot of keyframes so that the vagina (haha) layer will follow with the baby's shape as it is moving outwards. I also added a hand for the nurse/doctor to usher the baby as it goes out of the womb. ;) Well, basically that's it. I learned many things from this project, too. I realized that i don't need to trace the shapes in illustrator. I can do it directly in AfterEffects. It will also help reduce the number of layers. I'm looking forward for more Motion Graphic animation in the future.
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